Chaos in the old world board game


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What hope can there be for the mortal world?
— Liber Malefic

In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Wonderful Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.

In the Chaos in the Ancient World board game, 2-4 players take on the roles of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Elderly World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Antique World who fight to banish the gods back to the maelstrom of the Realm of Chaos…for now.

The time of woe is upon us.
— Grimoire Daemonicus

Chaos in the Old World includes:

•1 Rulebook
•1 Ga

Hello and welcome to my unboxing/review of Fantasy Flight Games’ Chaos in the Old World board game. While the game itself is not brand new I idea it would be a nice idea to take a closer look at it considering I’m a huge fan of the Chaos gods! So without further ado here’s what’s interesting about the game.

In Chaos in the Old World the players hold on the role of one of the Chaos Gods prevalent in the Warhammer Fantasy and WH40k universe: Khorne, Nurgle, Tzeentch and Slaanesh, each representing a category of vice they feed on from the mortal realm. The Chaos Gods try to exert their influence in the lands of Warhammer Fantasy by summoning demons, spreading corruption through their cultists, casting spells, using Chaos powers and fighting for supremacy among each other while conference resistance from the “good guys” inhabiting the World. Each prosperous action based on the Chaos God’s specialty either turns their Threat Dial, providing Victory Points (VP), beneficial effects or upgrades or provides points for endgame. The players can win by reaching 50 VP, reach the extreme VP at the end of ruining more than half the World (more on

Played: once, 4 players.

The Game

I have been wanting to try Chaos of the Old World for quite some time. This is Han's game and he has played it before. It is a Top 50 game at www.boardgamegeek.com. The tricky thing about bringing this to the table is it is ideally played with 4 players, and we seldom have the right number. We didn't want to settle for second best. Then on 25 Mar 2011 when we joined the Friday night session at Old Town Kopitiam Cheras, we decided to bring Chaos in the Old World, and finally managed to get it played.

In this game, players are evil gods trying to exert influence in the Old World. They summon their minions to fight one another, to corrupt people, to kill peasants, to seduce the human rulers, and to completely ruin entire regions. They compete to be most successful in destroying the Old World. However, if the Old World survives, then mankind wins, and the players all lose.

During the game, the players play Chaos cards (which have various effects) onto the regions on the board, and summon their minions. Some minions can attack others' minions. Some will add corruption tokens to the regions. When a region gains 12 corruption tokens, it is


A game that my friends brought with them and taught to me was Chaos in the Old World.

In Chaos in the Old World, each player takes on the role of a demon that is attempting to corrupt the world "correctly" (using his version of corruption, not the other demons' corruption) in order to defeat the other demons. To do this, each player takes turns summoning his different units onto the board (each demon has 3 alternative types of units), and players can also use their summoning points to play chaos cards. After the summoning is accomplish, the players battle each other (assuming that there are units in the same space that can fight). Finally, the "cultists" that have been played by each demon play "corruption" markers on their spaces (if they are still alive). After this, all that remains are termination of turn cleanup activities. This goes on until one of the players has achieved one of the victory conditions in the game or until the end of the 7th change (in which all of the demons lose for not getting around to corrupting the nature fast enough).

The first thing that I liked (no, loved) about Chaos in the Old Society was that each playable nature was completely different. One of the demo

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Chaos in the Ancient World (Tragic Edition)
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chaos in the old world board game