Loading screen art outer worlds
The New Outer Worlds 2 Footage Has Me Worried It's Making The Same Mistakes As Starfield
The Outer Worlds 2 is somehow not Obsidian's first game in the past year. Despite creature smaller than most developers, Obsidian Entertainment will have released two games within the same year as each other, the first being the somewhat well-received fantasy RPG, Avowed, and the second being The Outer Worlds 2 later this year. However, it doesn't seem like either proposal has suffered as a product, as while Avowed had its shortcomings, it still delivered a compelling action-RPG experience with a heavy emphasis on the behavior part.
Much like how everyone compared Avowed to Skyrim, people are now comparing Outer Worlds 2 to Starfield. Fortunately, where Avowed faced almost unreasonably high expectations with its comparison, The Outer Worlds 2 may have gotten off a little lightly as Bethesda's much-maligned space epic didn't do enough to resonate with audiences, owing to some outdated gameplay design and visuals. However, as easy as The Outer Worlds 2 may have it, new gameplay footage makes it appear that it is copying Starfield perhaps a little too closely.
They
The secret art of the video game loading screen, and why they won’t be going away anytime soon
A 2005 trailer for Tony Hawk’s American Wasteland shows the eponymous skateboarding icon riding around Los Angeles in standard freewheeling fashion until, suddenly, he’s knocked off his board by a giant, real life loading screen. “This has gotta go”, Hawk says winkingly, before the trailer cuts to raw gameplay showcasing American Wasteland’s digital rendition of The Big Orange, which claimed to be “the first skating game with no loading screens” in sight.
The fact that this was the key USP of American Wasteland shows you how much of a blight the familiar loading bar was to the player experience advocate then but, even with all the evolutions made in technology over the 14 years since, games don’t just still acquire load times, they’re longer than they’ve ever been. What gives? Video games have conquered so many of their own technological demons in the last half century, so why are we still stuck in the gloomy ages when it comes to that dreaded loading screen?
Please hold
“Part of the reason that load times get l
The Outer Worlds Features Loading Screen Art that Reflects the Player's Choices
The developers over at Obsidian Entertainment have stressed that The Outer Worlds will feature a lot of player choice. Whether it comes to gameplay, where players can fill a variety of roles like the new Leadership one, or story, The Outer Worlds seems like a game that RPGs fans will want to play over and over again. To reflect this massive amount of player choice, Obsidian is actually creating special of pieces of art for loading screens that reflect what players are doing in the game.
This feature was revealed to GameInformer in a recent interview. Daniel Alpert, the Art Lead on The Outer Worlds, even calls these pieces of loading screen art his "favorite pieces in the game." He then elaborated on how exactly the feature works. "As you play through, you affect story events. You get these loading screens that are like newspaper-printed images of things the player has done," he told GameInformer. "In a single playthrough, you can’t get all the newspaper images."
Of course, these images will all look like propaganda one would see in an old newspaper as, in-universe, they have been created by
© Valve Corporation。保留所有权利。所有商标均为其在美国及其它国家/地区的各自持有者所有。 隐私政策 | 法律信息 | Steam 订户协议 | 退款 The Outer Worlds: objective criticism of a sub-par Obsidian game. Since I can't review this game, I can at least make a fair criticism of it for those interested.
Obsidian always had excellent quality standards, that's a fact. From Pillars of Eternity to new Vegas, its RPGs were about as excellent as it can get. Every single time they nailed it.
Then came The Outer Worlds, which is not a terrible game, but for what is to be expected from Obsidian, it's mediocre, sub-par at the very least, light-years away from any other production of this dev.
The Outer Worlds falls short in the following elements:
1. The lore:
At a first glance, and visually even rightly so, the planet of this title may come into view as a dazzling, vibrant mix of modern and antique, much as seen in games such as Bioshock (Rapture) to build a close example, where advanced tech mixes with retro-style. But, Obsidian falls short on building the lore of this world: first of all, it uses an overly clichè, stereotyped, and very exaggerated " I Want A Game That Looks Like Avowed's Loading Screens
Avowed looks fine. I didn't have much problems with jank across my 50 hours or so I've spent in the Living Lands sweeping up every quest, and played mostly in third person. I still have some issues with the game, but how it looked or ran was not one of them, even on The Little Engine That Could known as the Xbox Series S. It also looks fine in another sense, in that it goes for a colourful realism, and pretty much delivers. Fine. Good, but not spectacular. But part of Avowed has me craving something more.
It might not be as graphically intensive as the likes of even Ghost of Tsushima at the end of the last generation, but I neither desire nor want it to be. It sets its expectations and limits well, and manages to look modern without striving for expensive hyper realism. It also features absolutely gorgeous eyes, something that thoroughly annoyed me during my playthrough because I lay Godlike petals over the eyes of my Envoy, fair Caoimhe. However, what really stung were the loading screens.
Games Are Lacking Colour These Days
Avowed looks fine. Maybe you recall me saying so about 150 words ago. But its loading screens
The secret art of the video game loading screen, and why they won’t be going away anytime soon
A 2005 trailer for Tony Hawk’s American Wasteland shows the eponymous skateboarding icon riding around Los Angeles in standard freewheeling fashion until, suddenly, he’s knocked off his board by a giant, real life loading screen. “This has gotta go”, Hawk says winkingly, before the trailer cuts to raw gameplay showcasing American Wasteland’s digital rendition of The Big Orange, which claimed to be “the first skating game with no loading screens” in sight.
The fact that this was the key USP of American Wasteland shows you how much of a blight the familiar loading bar was to the player experience advocate then but, even with all the evolutions made in technology over the 14 years since, games don’t just still acquire load times, they’re longer than they’ve ever been. What gives? Video games have conquered so many of their own technological demons in the last half century, so why are we still stuck in the gloomy ages when it comes to that dreaded loading screen?
Please hold
“Part of the reason that load times get l
The Outer Worlds Features Loading Screen Art that Reflects the Player's Choices
The developers over at Obsidian Entertainment have stressed that The Outer Worlds will feature a lot of player choice. Whether it comes to gameplay, where players can fill a variety of roles like the new Leadership one, or story, The Outer Worlds seems like a game that RPGs fans will want to play over and over again. To reflect this massive amount of player choice, Obsidian is actually creating special of pieces of art for loading screens that reflect what players are doing in the game.
This feature was revealed to GameInformer in a recent interview. Daniel Alpert, the Art Lead on The Outer Worlds, even calls these pieces of loading screen art his "favorite pieces in the game." He then elaborated on how exactly the feature works. "As you play through, you affect story events. You get these loading screens that are like newspaper-printed images of things the player has done," he told GameInformer. "In a single playthrough, you can’t get all the newspaper images."
Of course, these images will all look like propaganda one would see in an old newspaper as, in-universe, they have been created by
Obsidian always had excellent quality standards, that's a fact. From Pillars of Eternity to new Vegas, its RPGs were about as excellent as it can get. Every single time they nailed it.
Then came The Outer Worlds, which is not a terrible game, but for what is to be expected from Obsidian, it's mediocre, sub-par at the very least, light-years away from any other production of this dev.
The Outer Worlds falls short in the following elements:
1. The lore:
At a first glance, and visually even rightly so, the planet of this title may come into view as a dazzling, vibrant mix of modern and antique, much as seen in games such as Bioshock (Rapture) to build a close example, where advanced tech mixes with retro-style. But, Obsidian falls short on building the lore of this world: first of all, it uses an overly clichè, stereotyped, and very exaggerated "
I Want A Game That Looks Like Avowed's Loading Screens
Avowed looks fine. I didn't have much problems with jank across my 50 hours or so I've spent in the Living Lands sweeping up every quest, and played mostly in third person. I still have some issues with the game, but how it looked or ran was not one of them, even on The Little Engine That Could known as the Xbox Series S. It also looks fine in another sense, in that it goes for a colourful realism, and pretty much delivers. Fine. Good, but not spectacular. But part of Avowed has me craving something more.
It might not be as graphically intensive as the likes of even Ghost of Tsushima at the end of the last generation, but I neither desire nor want it to be. It sets its expectations and limits well, and manages to look modern without striving for expensive hyper realism. It also features absolutely gorgeous eyes, something that thoroughly annoyed me during my playthrough because I lay Godlike petals over the eyes of my Envoy, fair Caoimhe. However, what really stung were the loading screens.
Games Are Lacking Colour These Days
Avowed looks fine. Maybe you recall me saying so about 150 words ago. But its loading screens